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Inscrit le: 27 Juil 2008
Messages: 49
Nom du personnage: Raizak
Votre Classe: Archer

MessagePosté le: Ven 15 Aoû - 12:07 (2008)    Sujet du message: Stamina Répondre en citant

On en sait un peu plus sur le pourquoi du stamina. Apparemment c'est pour favoriser l'interaction entre joueur et pour éviter que à long terme la communauté meurt à cause du solotage.
La bonne nouvelle c'est qu'ils vont rajouter d'autre moyen de récupérer le stamina 
La mauvaise c'est qu'ils ont pas l'air de vouloir lâcher le stamina... 
L'autre bonne nouvelle c'est que les stamina pill ne seront pas vendu en cash shop et aucun objet pour récupérer le stamina. Ils veulent aussi favoriser l'usage de scroll en pvp apparemment d'où l'apparition récemment de l'auto-scroll dans les challenges.


Dear Atlantica Players: 
We have heard your comments and feedback on the Stamina system, with many of you expressing the question: why was Stamina introduced into Atlantica?  Please allow us this opportunity to explain our motivation behind adding this feature into the game. 
Why we incorporated Stamina was a desire to emphasize the multiplayer qualities of Atlantica.  We truly appreciate the fact that many of you enjoy going into battles using turn-based combat system, which is one of the features developed to help the game stand out among all the other MMORPGs out there.  But with some players’ zeal to just hunt monsters and complete quests to level up, the community side of Atlantica ? interacting with other players for guilds or even player-versus-player combat ? was being overlooked.  And we believe that this will hurt the long-term relationship we hope to have with all of you.  By incorporating new features like Stamina, it will open up more opportunities for you to get involved in the world of Atlantica, especially when you start reaching the upper levels of 90 and above. 
It would have been easier for us just to adapt the Korean version for you and players in North and South America and Europe, but we wanted to take what we learned from our past experiences and put more work into the game, making it better.  The direction we want to go is to include features that we believe will make the game better over the long haul. 
Stamina, we believe, is one of these features.  The Stamina points you are given each day provides some amount of play time for you to fight player-versus-enemy battles.  And you can recharge Stamina points by participating in various community activities, so you can still go back to PvE combat and further your quest for Atlantis.  Plus, we are developing new ways for players to regenerate Stamina points in the future as well. 
The addition of Stamina, we believe, will benefit the Atlantica experience in these three ways: 
1) Strengthening the Atlantica community by encouraging players to interact with each other more. 
2) Allowing players to discover the excitement of player-versus-player combat in Atlantica.  In some instances, we have heard people’s attitude go from “I hate PvP” to “PvP is actually fun.” 
3) With the benefits of (1) and (2), there will be a better balance between the systems and contents within the game and they will help each other so in the long-term, we can create a better gaming experience for players.  We’ve already seen it in this second round of the closed beta, as more players hit higher records than the first round.  Plus, you and other players are taking part in the community aspects of the game more. 
And we would also like to stress that the Stamina Pill many of you are curious about will not be sold as a cash item for you to buy.  We do not intend to sell this or any other items that will recharge Stamina.  The reason why we introduced Stamina is not a quick-and-easy way for us to make money.  It truly is to make this game better for all of you over the long term. 
This long-term approach also applies to the Scroll used in PvP.  The Scrolls we are developing will not be a cash item as well.  We like adding an element of chance, which should enhance the game’s variety and excitement.  In the near future, Scrolls for PvP can be easily crafted by you or you can purchase them in low price in markets within the game.  And since the Scrolls will be equally available to all players, we hope that players will be able to explore using Scrolls in PvP as a valid and fair strategy. 
We understand that this game cannot exist without your support.  We hope to continue on this journey to make Atlantica better, and we want you along with us on this trek for a long time.  Our goal is to make Atlantica one of the best MMORPGs.  Thank you for your support. 

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MessagePosté le: Ven 15 Aoû - 12:07 (2008)    Sujet du message: Publicité

PublicitéSupprimer les publicités ?
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Membres Invincible

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Inscrit le: 11 Aoû 2008
Messages: 16
虎 Tigre
Nom du personnage: Helene
Votre Classe: Cannoner

MessagePosté le: Ven 15 Aoû - 12:49 (2008)    Sujet du message: Stamina Répondre en citant

J'ai du mal a comprendre leur positionement ...
La communaute a clairement montre qu'elle etait contre, sans concessions, et voila qu'ils annoncent tres fort que c'est un tres bon systeme ...
En plus, tous leurs arguments on ete demontes 200fois sur les forums, cela prouve bien que personnedans leur staff ne s'en occupe :/

Bref ... plutot mauvaise nouvelle je trouve,
Meme si le patch recent montre qu'ils vont dans la bonne voie pour la stamina Smile

3. Stamina
  • The Stamina icon has changed.
  • If a player has Stamina points remaining, a maximum of 20 Stamina points for players Level 50 and below and a maximum of 10 Stamina points for players Level 51 and above will carry over to the next day at 6 a.m. PDT every day. (Stamina resets every day at 6 a.m. PDT.)
  • A player at Level 50 and above will regenerate 1 Stamina point every 10 minutes that the player is not in battle with monsters.
  • A player can earn 1 Stamina point by responding to a help request, sending a gift to a beginner, and sharing information.This type of point recovery will be limited to 5 times per day per method (total 15 times).
Due to the response to the Stamina system, we are working to refine and improve this system, taking into consideration your feedback.And we do hope you will continue to offer comments so that we can make further enhancements to this system.

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Inscrit le: 27 Juil 2008
Messages: 49
Nom du personnage: Raizak
Votre Classe: Archer

MessagePosté le: Mer 20 Aoû - 14:33 (2008)    Sujet du message: Stamina Répondre en citant

un mec sur le forum officiel a donné un idée pour le stamina, notamment le moyen d'en recuperer. C'est pas mal je trouve:

If you plan to keep stamina(and by the look of things you do) then also add stamina points for other stuff. Getting stamina from free league and just waiting isnt enough for me. Add stamina rewards to Town Quests and Guild Quests(the one that finishes the quest gets 3-5 stamina and the rest of the guild mates get 1). Crafting should also give stamina, you need to farm/hunt/attack digimons to get the raw materials needed to craft, so why not give stamina for reaching a 500k workload?

Regagner du stamina en faisant des guildes quetes est une bonne idée je trouve, ca pousse a une activité collective et le stamina serait moins contraignant. Gagner du stamina en craftant est aussi une bonne idée puisque pour crafter il faut grinder pour avoir les matériaux... Sinon une autre idée que j'ai lu c'est pour le training center à la place de perdre 1 point de stamina par mobs payer seulement 5 points de stamina a l'entrée et ne plus en perdre une fois à l'intérieur. Parce que la c'est abusé, ils ont tué le training center...(moi qui adorais en faire...)

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MessagePosté le: Aujourd’hui à 06:48 (2018)    Sujet du message: Stamina

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